Tobey’s secret log of unappreciated creativity bursts.

Archive for the ‘CG-3D: Blender’ Category

The Internet

Wednesday, August 18th, 2010

This is my humble submission to BlenderArtists.org weekend challenge #397, theme: “The Internet”.
First with simple particles because I couldn’t make those digits work. Then corrected and re-submitted with digits, closer to the original idea. I was initially winning but then turned the whole competition over by voting for Robo3DGuy ;-)
PS: Nice job Robo3D, congrats!

Update: The pumpjack project

Wednesday, August 18th, 2010

The pumpjack is now pretty much completed and ready for texturing/rigging. The bare model is available for purchase on Turbosquid:
See model and turntable animation at Turbosquid

Toilet paper

Wednesday, August 18th, 2010

I was challenged by my sister’s boyfriend to create a fairly realistic looking toilet paper. Your wish is my command! :-)

Omnia: Take One

Thursday, January 28th, 2010

This is a WIP version of my recent work on a model of Samsung Omnia, the one smartphone that accounts for every single gadget I could possibly ever want to have… Combined with some other nifty gadgets like BT headphones, lol.

Thruster / jet engine prototype

Thursday, January 28th, 2010

This is the result of my brief play with Blender’s particle system and force fields. A mere prototype, which could be improved and used later on as a part of a more complex model. Yah, nuthin’ too fancy here.

My very first prototype of a jet engine created with Blender. This is its test run.

enxp: enlightening experience

Friday, January 1st, 2010

A website project I have been working on lately. Logo made in Blender. All the rest is secret :-D

Electrical Plug

Friday, January 1st, 2010

One Sunday afternon’s worth of work. Was it really worth it? I’d like to believe so since my Blender skills have again shifted forward slightly. Inspired by Jonathan Williamson’s work.

Pumpjack Model

Friday, January 1st, 2010

I’d like to use this model of mine on a project in the future that I visualise in my mind. This is the progress so far – incomplete model with base materials.

Almost Calendar

Friday, January 1st, 2010

Had I spent some additional time on it and gave it a paper texture, this little guy may have made it to one good looking calendar. Hey man, don’t give up on me this fast, come on, some texturing and more details are just a few minutes aw.. :-)
What’s next?

Whispering: Hang tough, Calendar! I’ll be back!

The One And The Other One

Friday, January 1st, 2010

Ehm… When I’m ready, I won’t have to dodge bullets. Until then, I better improve my agility. This is my tribute to the revolutionary idea of The Matrix and seldom my avatar too. Bullets made with Blender, the rest with Gimp.

Le Spoon

Friday, January 1st, 2010

Having bought a brand new mini-set of cutlery, I was all too keen on making a model of it in Blender and trying to create a realistic silver material using RayTrace for it. I found myself struggling with lighting for a long time, finally resolved with a compromise and also managed to solve a sharp color transition by increasing dither value, as advised by some helpful BlenderArtists members.

The chameleonic look

Friday, January 1st, 2010

Modeled and render with Blender, one Sunday’s work. It’s an awfully bare and undetailed model that needs serious adjustments but I have hard time returning to old models because learning something new every day, I usually find them too messy after some time passed and don’t feel like decluttering or cleaning them up. I just might start from the scratch one day too. The photo was taken by me in the municipal ZOO of Prague, Czech Republic.

Sunset + meadow + butterfly = you get the idea

Friday, January 1st, 2010

This is a render of my work based on BlenderGuru Andrew’s tutorial at somewhat advanced stage, far from final though… the butterfly was a rather quick solution to the empty foreground and is too basic. The sunset itself is a photo from my own collection.